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Sunless sea making money late game

sunless sea making money late game

Sunless Skies is, in many ways, the game that Sunless Sea should have. This time, Failbetter finally becomes comfortable with making a narrative-driven, text heavy RPG, leaving only vestigial remnants of grindy MMO-like mechanics and out-of-place roguelike elements that plagued their earlier games. The stars are dying, and with their deaths the laws of physics are beginning to fall apart. Sunless Skies increases the stakes and the scale of its story to the truly cosmic levels, bringing to the forefront what used to be deeply hidden lore. Most of those are a direct improvement over Sunless Skies : most importantly, making money is much less of a chore now because of reliable trade routes and the addition of prospects randomized opportunities to sell a number of specific goods at a specific port for a higher price, with a small bit of story explaining the reason for it and, after you make a delivery, the consequences. Another welcome addition is the Bank which allows the player to store surplus items in major cities instead of having to carry them around sunless sea making money late game and therefore wasting valuable cargo space. One of the few areas in which gameplay is worse than it used to be is, unfortunately, exploration. This is made worse by the fact that the map is littered with mostly useless random treasure caches, buildings and abandoned ships, and your bat yet another mechanic inherited from Sunless Sea : it is possible to send out a bat — or some other animal, if you manage to buy them — to mark a nearest undiscovered location on your map will pick up dozens of them before finding the port. The size of the game world also becomes an issue in the late game as finishing quests often requires gathering rare items from different parts of the map or sometimes from different regions. At some point, it seems that whatever time was gained by reducing the need to grind becomes lost again due to needing to mindlessly traverse the much larger map, occasionally running away from combat encounters to avoid wasting even more time.

By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. While How can I get started making money? You must bring some Wine about 10 bottles; if you can easily deal with Terror due to e. Magician, you can aim a bit higher. Currently If you consider it a cheat I don’t , you can try other ways; after playing through all current Zubmariner content, I can say that most of the events gain you only pocket change or are one-shot. Sadly, while the trade opportunities in Zub ports nicely complement the current ones, in monetary terms they are IMO only barely better than the vanilla ones, if at all no new cargoes have been introduced currently. If you don’t want to farm Nook, you should probably stick with the «vanilla bunch», still profitable:. If you don’t want to see London in flames and supremacy: Anarchists gets to 6, simply report them to the authorities for additional bonus. After your Menaces: Y,B get too high and Vienna no longer accepts Coffee it’s best to first sell exactly 59 Sacks, and then drop batches of 60 for best result you can reuse the Boxes in Hunter’s Keep «Visit the cellar» to get a couple E more of this enterprise. Since afterwards you’re only left with the option of hauling cargo, you should probably switch to route «2» by then. If you don’t want to be a smuggler or don’t want to spend half an hour hunting parrots , and if you don’t mind using a cheat-sheet or have a perfect memory , with a bit of luck you can use the route «3»,. If you don’t want to have CTS or simply aren’t lucky enough to get PI’s Civilization to 10, you can always use route «4», and go to College :. Last request quest chain in Venderbight and Pulse of the Principles quest chain in Port Cecil are both extremely profitable once completed, and will force you to explore a bit.

You can complete both chains in a reasonable equipped Phorcyd corvette pretty easily, and there’s enough low hanging fruit to fund that corvette too.

The higher a player’s mirror value, the quicker they can fire their weapons on enemies. Collecting a Port Report from some locations will grant you as much money as a partial cargo load of Trade Goods. However, Pages only moderately increases the rate of secret acquisition and the benefits are more long-term than short-term. Stats may be gained primarily through the expenditure of Secrets by right clicking the portrait of an officer and selecting the speak-to option, hiring and equipping officers or through a few various events occurring throughout the game. Iron is the stat involved with player grit toughness and damage.


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Powered by Jitbit. Net Forum free trial version. Failbetter Games Community register lost password. Powered by Jitbit Forum 8. Most of the guides I’ve seen deal with early game strategies, but I’m looking for ways to make money post-Salt Lions deliveries and which preferably zunless one-time or limited like Venturer quests and the Principles of Coral.

I have a few ideas, but I’d like some feedback as. For one there’s dark drop coffee and taking it to the surface. Next is trading sunlight. My theory is that with a large enough hold, you could stock up on tons of coffee at Port Carnelian and take it up to the Cumaean Canal to trade on the Surface. While up there, you fill up some mirrorcatch boxes can you fill up more than one? That would make a somewhat complete path. My only lafe are that fuel costs could be an issue along with Wounds.

Some ports have a very likely payout if something awaits you. Find those ports and just stay undocked in those ports with your light off. Some of these ports even have Zee beasts worth hunting around if you don’t like to afk. Maintaining and using your informants network is a profitable pastime as well, as long as you did not support certain groups too. Finally, you can be the last tour operator pretty much full time. If you have a secure hold, that is a fairly safe investment.

RedRockRun wrote: Most of the guides I’ve seen deal with early game strategies, but I’m looking for ways to make money post-Salt Lions deliveries and which preferably aren’t one-time or limited like Venturer quests and the Principles of Coral.

You can fill up more than one mirrorcatch box. I don’t think the Blind Bruiser will buy sunlight if you’re fallen out, though, no. I don’t think Isle of Cats is that useful if you can still use the BB. Selling sunlight in Isle of Cats sra a small Veils check and lowers your profits if you fail it effectively sells the empty box for when you could sell the empty box for in Khan’s Shadow.

It also raises your Menaces: Suspicions. It’s only a flat for taking Red Honey to London. Really, the best way to do sunlight is a single trip to the surface with boxes, followed by a return to Khan’s Shadow to sell of your extra boxes, saving 1 for various activities if necessary Nuncio, snakes.

I wish FBG would make Moneey an actual shop with supplies for 5 echoes instead of a story interaction. Food from the surface to the Abbey is very profitable with a sufficiently large hold 15 per hold and infinitely repeatable unlike filling sunlight. If my assumptions are right, making Naples a shop would require extensive rewriting of core code.

Fallen London profile. Shops are just linked to locations and settings. Look at Iron Republic, for example. I don’t think it should be too hard. But I msking. Tour Operator. All the time, every time.

As long as you always have them, you’ll be fine. And really, even if they eat 10 supplies, it’s not the end of the world.

You’ll still be in profit. Also pick up passenger delivery from the Mangrove College and Polythreme when it makes sense. Coffee and Sunlight are limited. You can’t do them indefinitely, but! Sapphires from port carnelian to the chelonate is 13 echoes. Not massive, but if you ship 50, that’s echoes. Even just shipping 20 per time in the starter ship isn’t a terrible way to make money. Kill things — Lorn Flukes for secrets and the biggest crabs give lots of fragments Also some of the stories in ports give fragments.

I find Whither to be quite good for a range of stories that do so and hunting lifebergs to resupply and get other treasures is fun. Then there are rare successes that give a secret — two I know of are examining amber in Port Cecil and visiting the hilltop on Mutton island.

No social actions unless you are prepared to wait and suness no sparring or vame mult-action things. No Calling Cards or boxed cats. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you ltae one and I will get one to you as soon as possible.

You can basically turn in recent news, a certain port report or a log for fragments and some stories. I just bought a dreadnaught, and sweet Salt, this is a pox upon all frugality. Going from 10 hands to 40 drains my larder faster a pack of rattus faber after drinking red honey instilled with the memories of hungry red priests. As for secrets, Mangrove college sells them for 77 fragments plus some other bits and pieces.

The best way of making money for a late game character that I’ve found is visiting the Wisp-Ways in Gams College in the Melting Isles. Try sunless sea making money late game arrive with the maximum amount of crew members. Take just enough fuel with you to make it back to a place where you can buy more fuel, supplies and foxfire candles. Lastly: try to take as many foxfire candles with you as you. Try to have a good ratio of supplies for initiating the Wisp-Ways storylet to foxfire candles for navigating the Wisp-Ways.

Around 1 supplies to foxfire candles seems like a good ratio. The Wisp-Ways story will use up one supply each laye you initiate it. Progressing through it requires foxfire candles. If you fail a challenge, you will lose crew. Going through the Wisp-Ways will increase your terror, but at the end there are some amazing treasures that are well worth the investment. You can reduce terror and get supplies for free at the College as.

And on very rare occasions, using an option that does neither of those things, get fuel. You can make 39 profit per cargo spot bringing wine to the Empire of Hands and exchanging for coffee, then bringing the coffee to Irem and exchanging it for Bales of Parabola-Linen.

Since this is a long trip you’ll definitely want to use the Merchant ship, it’s pretty easy to make room noney 60 you can just bring supplies for a half-trip since the Empire sells supplies at That’s profit. You can also stock up on coffee in Khan’s heart at 40 a piece, so 20 profit for each coffee you bring to Irem.

You can farm supplies near-infinitely by idling outside aestival. Once your terror gets too high from doing that, visit the chelonate briefly, and visit the khanate to replace crewmembers hunting lifebergs and mount miney. Just tank them with a strong enough ship, hull repairs are hella cheap. Mirrorcatch boxes, visit the surface, fill them all at once for zero cost, and then go sell them on isle of cats, or to the blind bruiser.

Nanako wrote: cruise around picking up vital intelligence Don’t listen to. Be very wary when doing. Filling Mirrorcatch boxes increases your Yearning, Burning, which means that you will start wounding yourself by opening those precious sunfilled mirrorcatch boxes. Filling 20 mirrorcatch boxes can give you yearning burning which is enough to make the event The Sun, The Sun, The Sun!

Once you start opening mirrorcatch boxes, you will increase your yearning, burning even more, which makes you open those mirrorcatch boxes even quicker. Make sure you sell them to the Blind Bruiser since he is closest by, gives more money and will give you empty sunlsss boxes in return.

But really, it’s not worth it. Filling 10 sunfilled mirrorcatch boxes gives you 40 yearning, burning at the very least, which takes 20 rests in your mansion to get latw of. Especially, since yearning burning will take some time to get rid of. Having a chance of losing the box for echoes is not so bad, because it frees up hold space. Just be careful of the yearning, burning menace.

Captain Ancalagon wrote Roshirai wrote: Captain Ancalagon wrote Can you fill up multiple boxes at once? Does it increase yearning, burning?

This strategy guide will cover the fundamentals of the game in attempts to better explain how things works as well as better resource management for new players. The Spoiler Strategies page will contain more specific information about where to go and what to do at those locations and is aimed at helping struggling seea. For future edits and contributions, please try to keep any specifics about location and action mohey on the Spoiler Strategies page. On the character creation page, you may choose from one of six different backgrounds.

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Choosing a background has a part to play in many of the Ambitions and quests throughout the game, so choose something that fits your character and the chosen play style you would like to embrace. Choosing either a Street Urchin or Natural Philospher is recommended oate newer players because many challenges throughout the game use Veils or Mirrors as well as having relevance in combat, which will be explained. Choosing A Hame Don’t panic if you chose one of the other backgrounds as it shouldn’t make or break your game, but it may make the beginning of the game more difficult.

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