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Cosmetic only doesn t make enough money microtransactions

cosmetic only doesn t make enough money microtransactions

Once again, Pete Hines has spoken to fans about the upcoming Fallout 76 microtransactions. This latest occurrence came earlier today at PAX Microtransactiosn, where Hines was very clear about how they will work. With the news that multiplayer will feature in a Fallout game for the first time, and then the news that there will be Fallout 76 microtransactions, some fans are understandably concerned. However, Bethesda has been very onnly since that initial announcement that there will be no pay-to-win elements cosmetic only doesn t make enough money microtransactions the microtransactions. Indeed, this will be the first time that Bethesda has included micro-transactions in a non-mobile title in over a decade! In fact, this shift has a very relevant second part to it which gamers should really be aware of… and will likely support. Bethesda will be using the revenue generated through the sale of cosmetic Fallout 76 microtransactions to fund soesn development of DLC for the game. And to say, the Atomic Shop is cosmetic stuff. To make sure folks understand. That feels right.

There was a time when microtransactions never existed, where you had to earn them in game only. There was no way to pay to get them. You played the game, you earned them. The only reason why any of that changed is because people accept and defend it. They played right into their hands and are doing the work for them. Oh, X thing is also fine because Y reason. It could be worse so therefore its okay, right? If you care about gaming for the love of all that is good stop defending this garbage. Game companies are already aggressively pushing for pay to win junk and its only a matter of time before they successfully accomplish their goal with players constantly defending greedy cash grabbing tactics. I agree that lootboxes should be considered as gambling and that it can be bad for children, but it are these lootboxes that helps the game to grow.

The very same people who defend cosmetic boxes shut it down hard. At the same time you never would have had a game that evolves like overwatch without those microtransactions. They would have made the game with a set roster. Released it and … well. No reason to support and change it. Especially since OW would have nothing outside of multiplayer. This game needs a constant cashflow to be what it is. What do you suggest? At least now we can buy the skins we want with in-game money earned through lootboxes.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Connor View Profile View Posts. Gamers nowadays just buy into this horrible trash and shill out over the latest popular franchise even if they’ve paid money for the game. It’s ridiculous. PUBG is a great example, you’ve already paid 30 USD for the game, now they’re charging you more money to actually get in game items. It’s unacceptable! Remember not long ago when the older cods and halos even Halo 4 didn’t have this trash? You bought the game and that was it, no toxic gambling system, no microtransactions. Just the game, you buy it and you can now obtain everything in the game via playing the damn game not just shilling out more money.

Some games allow players to purchase items that can be acquired through normal means, but some games include items that can only be obtained through microtransaction. If you considered cosmetics an optional part of the game, why include customization by default? Bleacher Report. You pay for the «standar» set of customization, and, if you want more, you can just pay for that super hot looking hat. Children’s Commissioner’s report, the children who played FIFA feel that opening player packs are a game within the game. Start a New Discussion. Companies can sell data about consumers, involving their spending, bank information, and preferences, to understand the consumer better overall, making business models for gaming companies safer and more profitable.

Fighting Games are 1 of them They also learned that the number of people dowsn spend money on in-game items in free-to-play games ranges from 0. The commonly cited issues of microtransactions from gamers are:. This trend was consistent with many other popular games at the time, leading to the practice being widespread in the s. Some other statistics and thoughts regarding loot boxes specifically were also collected from the jicrotransactions. From good feelings? Second Life in particular have generated massive amounts of economic activity and profits for both Linden Lab and Second Life ‘s users. These types of games heavily employ the use of the «Loot Box» microtransaction type. The aim should be steering clear of P2W mechanics.

Battlefield V Currency & New Cosmetics Store — Is It Worth The Cost?


Are your microtransactions for gear that helps you or is it just for cosmetic stuff? I have about 4 friends interested in this but we all agree if it’s pay to win we have no. Our plan is to have a business model that will enable us to continue the development of the game and maintain an environment that’s fair at the same time. We will need to make many adjustments to find the right balance watching closely how it affects the gameplay and community. If there’s any good suggestion, feel free to let us know. Sounds like pay to win to me, there’s tons of money to be made from cosmetics.

This is why the mobile games industry is having trouble. If you decide not to go down this path I and many others would be interested, but if you stick with this path this game will be doa. Try making a thread on reddit stating this and see the response you. I would much rather pay for a game upfront or possibly even have a small monthly fee if need be. I hope that you go for the convenience route rather than selling gear directly because selling gear you have to get ingame just in order to stay competitive isn’t seen as a good thing in the western market. A borderline option would be selling newbie gear to help new players with very basic gear but that gear would be very weak compared to competitive gear.

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